Diversion GTM brain

Diversion sells cloud-native version control for game studios and other teams managing large code and creative assets.

category

Version control for large creative projects

market profile

  • text: Game development teams must coordinate binary assets, source code and frequent changes across disciplines.
  • text: Teams considering a switch from Perforce want evidence from studios that have migrated in production.

personas

  • title: Game studio technical director
    pains:
    • Unreal projects combine large binary assets and code that are difficult to synchronize efficiently.
    • Changing version control during production risks disruption to existing pipelines.
  • title: DevOps lead
    pains:
    • Perforce server maintenance and growing repositories consume infrastructure time.
    • A replacement must fit CI/CD and enterprise security requirements.
  • title: Game artist or animator
    pains:
    • Large files and conflicting edits interrupt creative iteration.
    • Source control must fit the editor and be approachable for non-programmers.

icp

  • text: Indie through AAA game studios using Unreal or Unity with large asset repositories and multidisciplinary teams.
  • text: Virtual production and architectural visualization studios collaborating on large media files.
  • text: Enterprise teams operating massive monorepos and parallel development workflows, including AI agents.

message pillars

  • text: Keep code and large creative assets together.
  • text: Reduce infrastructure overhead for creative teams.
  • text: Provide a path from Perforce that preserves workflows.

objections

  • objection: Will migration disrupt a live game production?
    response: Test a representative depot and CI pipeline first; Diversion describes automatic migration of depots and tooling.
  • objection: Can we meet security and deployment requirements?
    response: Enterprise lists private cloud or on-premise deployment, SAML SSO and a support SLA; validate against the studio's controls.
  • objection: Can an indie studio try it affordably?
    response: An eligible indie tier is free for the first five users, with storage charges beyond the included allowance.

competitors

  • name: Perforce Helix Core
    why: Established source control for large game assets and direct migration target.
  • name: Unity Version Control
    why: Game-oriented version control previously known as Plastic SCM.
  • name: Git LFS
    why: Git extension for versioning large binary assets.

keywords

  • Unreal Engine version control
  • Perforce alternative
  • large binary file version control
  • Unity version control
  • game studio source control
  • virtual production asset versioning

voice

  • Technical and performance oriented
  • Confident and creative-team focused

signals

  • text: Studio is starting an Unreal or Unity project with a growing set of large shared assets.
  • text: Team is reviewing Perforce costs or looking to replace server maintenance.

stack

  • Unreal Engine
  • Unity
  • GitHub

pricing

model: seat
starting price: Pro $25 USD per user/month; eligible indie teams free for first 5 users

motion

hybrid

channels

  • Discord
  • SEO
  • developer documentation
  • Unreal and Unity integrations

confidence

medium

Founders

  • name: Sasha Medvedovsky
    title: Founder
    role: Founder
    bio: A software engineer, engineering manager and product manager with 20+ years of experience. Served as an officer in an elite Israeli cyber-intelligence unit (8200). Co-founded Leprechaun (bootstrapped to high profitability, sold in 2012) and Adience (sold in 2015). MSc. in Computer Science and MBA from Tel Aviv University, cum laude.

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